
Note: While Japan also benefits from Loyalty as an era bonus like Russia does, they're usually better off staying at home. This means there's still a great benefit to surrounding coasts with English fleets, even if your enemy doesn't have a navy themselves. If you're unaware, naval units near a fight happening on a coast can help out in battle. As long as you capture a lot of barbarian villages at the start of the game, you can turn your massive city empire into a unit factory.Įngland: Longbow archers have better defense, naval units are stronger starting in the Medieval Era, and naval support is increased. This eliminates the cost of a settler, even though these villages are probably in strange and unhelpful locations. Mongolia: Captured barbarian villages are turned into Mongolian cities. The Aztecs also stand strong economically and aren't too bad scientifically, so they have a good shot at taking over. Just make sure you get use out of the catapults before everyone else researches Mathematics and matches your power.Īztec: All units heal after defeating an enemy. Can quickly reach Mathematics (if you can get past libraries being useless), which leads to catapults that would then be buffed by the fundamentalist government. Combined with their skill in economic endeavors and their halved cost for rushing units, America is hard to defeat.įrance: Benefits from stronger cannons and more mobile riflemen, but this must be taken advantage of before these units are obsoleted.Īrabia: Starts the game with a fundamentalist government for immediately stronger units.

Can eventually produce riflemen and spies at a discount.Īmerica: Their x3 production from factories allows them to pop out units like there's no tomorrow. Russia: Good at defending home territory with early Loyalty for all units. Fantastic militaristic output if they have a great general settled into a city with barracks. Additionally, all new warriors are veterans, so it's important to turn them into elites before Iron Working is researched. Germany: Elites are upgraded to the next advancement (see the Leonardo's Workshop wonder lower on this page). Can make sudden moves from naval combat and has a steady economic foot to back up war efforts. Spain: Gifted in controlling the waters very early into the game.

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